cammy @TriangleXYV If you really didn't care, you wouldn't have replied to me several times over. Sure sounds like not giving a shit to me. 06:04 PM Jun 17th, 2023
Previous Updates
Referring to my own guides on the Valve Developer Union from six years ago, trying to remember all this mapping stuff... 06:03 AM Apr 27th, 2023
r_speeds is super outdated now that any computer can run Quake, but I still find 'em fun. Maybe I'll play this level on a Windows 98 PC. 06:40 AM Apr 26th, 2023
For non-Quake nerds: wpolys are world polygons. ~400 polys is base game amounts of detail. Over 1,000 gets you rendering errors in DOSQuake. 06:39 AM Apr 26th, 2023
Checked in Mark V WinQuake--surprisingly good r_speeds! Even worst case scenario, just under 500 wpolys. Guess I can add more detail, huh? 06:35 AM Apr 26th, 2023
Ironwail's custom renderer broke the r_speeds command, so I'm genuinely curious how many wpolys this level is pushing. Gotta be a lot. 06:26 AM Apr 26th, 2023
http://somnol.net/o/blips/s… Work on the Quake level continues! Turned this area into a slime pump room of sorts... 06:25 AM Apr 26th, 2023
@Vixen80 I mean, you get pretty annoying sometimes. If you're cool with that, then no. 01:01 AM Apr 26th, 2023
@Vixen80 More of those please. Contribute something to my timeline. 12:42 AM Apr 26th, 2023
@Vixen80 That's because you spam one and two word posts all day friendo. 12:35 AM Apr 26th, 2023
Mailing packages is fun! I had to fill out a customs form and everything for one of them. Another thing taken care of before the trip! 08:34 PM Apr 25th, 2023